/************************************************************************************************************
CUSTOM DRAG AND DROP SCRIPT
This script is a part of DHTMLSuite for application which will be released before christmas 2006.
(C) www.dhtmlgoodies.com, August 2006
This is a script from www.dhtmlgoodies.com. You will find this and a lot of other scripts at our website.
Terms of use:
Look at the terms of use at http://www.dhtmlgoodies.com/index.html?page=termsOfUse
Thank you!
www.dhtmlgoodies.com
Alf Magne Kalleland
************************************************************************************************************/
/************************************************************************************************************
*
* Global variables
*
************************************************************************************************************/
var standardObjectsCreated = false; // The classes below will check this variable, if it is false, default help objects will be created
var clientInfoObj; // Object of class DHTMLgoodies_clientInfo
var dhtmlSuiteConfigObj = false; // Object of class DHTMLgoodies_config
var dhtmlSuiteCommonObj; // Object of class DHTMLgoodies_common
// {{{ DHTMLgoodies_createStandardObjects()
/**
* Create objects used by all scripts
*
* @public
*/
function DHTMLgoodies_createStandardObjects()
{
clientInfoObj = new DHTMLgoodies_clientInfo(); // Create browser info object
clientInfoObj.init();
if(!dhtmlSuiteConfigObj){ // If this object isn't allready created, create it.
dhtmlSuiteConfigObj = new DHTMLgoodies_config(); // Create configuration object.
dhtmlSuiteConfigObj.init();
}
dhtmlSuiteCommonObj = new DHTMLgoodies_common(); // Create configuration object.
dhtmlSuiteCommonObj.init();
}
/************************************************************************************************************
* Configuration class used by most of the scripts
*
* Created: August, 19th, 2006
* Purpose of class: Store global variables/configurations used by the classes below. Example: If you want to
* change the path to the images used by the scripts, change it here. An object of this
* class will always be available to the other classes. The name of this object is
* "dhtmlSuiteConfigObj".
*
* If you want to create an object of this class manually, remember to name it "dhtmlSuiteConfigObj"
* This object should then be created before any other objects. This is nescessary if you want
* the other objects to use the values you have put into the object.
* Update log:
*
************************************************************************************************************/
// {{{ DHTMLgoodies_config()
/**
* Constructor
*
* @public
*/
function DHTMLgoodies_config()
{
var imagePath; // Path to images used by the classes.
var cssPath; // Path to CSS files used by the DHTML suite.
}
DHTMLgoodies_config.prototype = {
// {{{ init()
/**
*
* @public
*/
init : function()
{
this.imagePath = 'images_dhtmlsuite/'; // Path to images
this.cssPath = 'css_dhtmlsuite/'; // Path to images
}
// }}}
,
// {{{ setCssPath()
/**
* This method will save a new CSS path, i.e. where the css files of the dhtml suite are located.
*
* @param string newCssPath = New path to css files
* @public
*/
setCssPath : function(newCssPath)
{
this.cssPath = newCssPath;
}
// }}}
,
// {{{ setImagePath()
/**
* This method will save a new image file path, i.e. where the image files used by the dhtml suite ar located
*
* @param string newImagePath = New path to image files
* @public
*/
setImagePath : function(newImagePath)
{
this.imagePath = newImagePath;
}
// }}}
}
/************************************************************************************************************
* A class with general methods used by most of the scripts
*
* Created: August, 19th, 2006
* Purpose of class: A class containing common method used by one or more of the gui classes below,
* example: loadCSS.
* An object("dhtmlSuiteCommonObj") of this class will always be available to the other classes.
* Update log:
*
************************************************************************************************************/
// {{{ DHTMLgoodies_common()
/**
* Constructor
*
*/
function DHTMLgoodies_common()
{
var loadedCSSFiles; // Array of loaded CSS files. Prevent same CSS file from being loaded twice.
}
DHTMLgoodies_common.prototype = {
// {{{ init()
/**
* This method initializes the DHTMLgoodies_common object.
*
* @public
*/
init : function()
{
this.
loadedCSSFiles = new Array(); }
// }}}
,
// {{{ getTopPos()
/**
* This method will return the top coordinate(pixel) of an object
*
* @param Object inputObj = Reference to HTML element
* @public
*/
getTopPos : function(inputObj)
{
var returnValue = inputObj.offsetTop;
while((inputObj = inputObj.offsetParent) != null){
if(inputObj.tagName!='HTML'){
returnValue += inputObj.offsetTop;
if(document.all)returnValue+=inputObj.clientTop;
}
}
return returnValue;
}
// }}}
,
// {{{ getLeftPos()
/**
* This method will return the left coordinate(pixel) of an object
*
* @param Object inputObj = Reference to HTML element
* @public
*/
getLeftPos : function(inputObj)
{
var returnValue = inputObj.offsetLeft;
while((inputObj = inputObj.offsetParent) != null){
if(inputObj.tagName!='HTML'){
returnValue += inputObj.offsetLeft;
if(document.all)returnValue+=inputObj.clientLeft;
}
}
return returnValue;
}
// }}}
,
// {{{ cancelEvent()
/**
*
* This function only returns false. It is used to cancel selections and drag
*
*
* @public
*/
cancelEvent : function()
{
return false;
}
// }}}
}
/************************************************************************************************************
* Client info class
*
* Created: August, 18th, 2006
* Purpose of class: Provide browser information to the classes below. Instead of checking for
* browser versions and browser types in the classes below, they should check this
* easily by referncing properties in the class below. An object("clientInfoObj") of this
* class will always be accessible to the other classes.
* Update log:
*
************************************************************************************************************/
/*
Constructor
*/
function DHTMLgoodies_clientInfo()
{
var browser; // Complete user agent information
var isOpera; // Is the browser "Opera"
var isMSIE; // Is the browser "Internet Explorer"
var isFirefox; // Is the browser "Firefox"
var navigatorVersion; // Browser version
}
DHTMLgoodies_clientInfo.prototype = {
/**
* Constructor
* Params: none:
* return value: none;
**/
// {{{ init()
/**
*
*
* This method initializes the script
*
*
* @public
*/
init : function()
{
this.browser = navigator.userAgent;
this.isOpera = (this.browser.toLowerCase().indexOf('opera')>=0)?true:false;
this.isFirefox = (this.browser.toLowerCase().indexOf('firefox')>=0)?true:false;
this.isMSIE = (this.browser.toLowerCase().indexOf('msie')>=0)?true:false;
this.navigatorVersion = navigator.appVersion.replace(/.*?MSIE (\d\.\d).*/g,'$1')/1;
}
// }}}
}
/************************************************************************************************************
* Drag and drop class
*
* Created: August, 18th, 2006
* Purpose of class: A general drag and drop class. By creating objects of this class, you can make elements
* on your web page dragable and also assign actions to element when an item is dropped on it.
* A page should only have one object of this class.
*
* IMPORTANT when you use this class: Don't assign layout to the dragable element ids
* Assign it to classes or the tag instead. example: If you make <div id="dragableBox1" class="aBox">
* dragable, don't assign css to #dragableBox1. Assign it to div or .aBox instead.
*
* Update log:
*
************************************************************************************************************/
var referenceToDragDropObject; // A reference to an object of the class below.
/*
Constructor
*/
function DHTMLgoodies_dragDrop()
{
var mouse_x; // mouse x position when drag is started
var mouse_y; // mouse y position when drag is started.
var el_x; // x position of dragable element
var el_y; // y position of dragable element
var dragDropTimer; // Timer - short delay from mouse down to drag init.
var numericIdToBeDragged; // numeric reference to element currently being dragged.
var dragObjCloneArray; // Array of cloned dragable elements. every
var dragDropSourcesArray; // Array of source elements, i.e. dragable elements.
var dragDropTargetArray; // Array of target elements, i.e. elements where items could be dropped.
var currentZIndex; // Current z index. incremented on each drag so that currently dragged element is always on top.
var okToStartDrag; // Variable which is true or false. It would be false for 1/100 seconds after a drag has been started.
// This is useful when you have nested dragable elements. It prevents the drag process from staring on
// parent element when you click on dragable sub element.
var moveBackBySliding; // Variable indicating if objects should slide into place moved back to their location without any slide animation.
}
DHTMLgoodies_dragDrop.prototype = {
// {{{ init()
/**
* Initialize the script
* This method should be called after you have added sources and destinations.
*
* @public
*/
init : function()
{
if(!standardObjectsCreated)DHTMLgoodies_createStandardObjects(); // This line starts all the init methods
this.currentZIndex = 10000;
this.dragDropTimer = -1;
this.
dragObjCloneArray = new Array(); this.numericIdToBeDragged = false;
this.__initDragDropScript();
referenceToDragDropObject = this;
this.okToStartDrag = true;
this.moveBackBySliding = true;
}
// }}}
,
// {{{ addSource()
/**
* Add dragable element
*
* @param String sourceId = Id of source
* @param boolean slideBackAfterDrop = Slide the item back to it's original location after drop.
* @param boolean xAxis = Allowed to slide along the x-axis(default = true, i.e. if omitted).
* @param boolean yAxis = Allowed to slide along the y-axis(default = true, i.e. if omitted).
* @param String dragOnlyWithinElId = You will only allow this element to be dragged within the boundaries of the element with this id.
* @param String functionToCallOnDrag = Function to call when drag is initiated. id of element(clone and orig) will be passed to this function . clone is a copy of the element created by this script. The clone is what you see when drag is in process.
*
* @public
*/
addSource : function(sourceId,slideBackAfterDrop,xAxis,yAxis,dragOnlyWithinElId,functionToCallOnDrag)
{
if(!functionToCallOnDrag)functionToCallOnDrag=false;
if(!this.
dragDropSourcesArray)this.
dragDropSourcesArray = new Array(); if(!document.getElementById(sourceId))alert('The source element with id ' + sourceId + ' does not exists');
var obj = document.getElementById(sourceId);
if(xAxis!==false)xAxis = true;
if(yAxis!==false)yAxis = true;
this.dragDropSourcesArray[this.dragDropSourcesArray.length] = [obj,slideBackAfterDrop,xAxis,yAxis,dragOnlyWithinElId,functionToCallOnDrag];
obj.setAttribute('dragableElement',this.dragDropSourcesArray.length-1);
obj.dragableElement = this.dragDropSourcesArray.length-1;
}
// }}}
,
// {{{ addTarget()
/**
* Add drop target
*
* @param String targetId = Id of drop target
* @param String functionToCallOnDrop = name of function to call on drop.
* Input to this the function specified in functionToCallOnDrop function would be
* id of dragged element
* id of the element the item was dropped on.
* mouse x coordinate when item was dropped
* mouse y coordinate when item was dropped
*
* @public
*/
addTarget : function(targetId,functionToCallOnDrop)
{
if(!this.
dragDropTargetArray)this.
dragDropTargetArray = new Array(); if(!document.getElementById(targetId))alert('The target element with id ' + targetId + ' does not exists');
var obj = document.getElementById(targetId);
this.dragDropTargetArray[this.dragDropTargetArray.length] = [obj,functionToCallOnDrop];
}
// }}}
,
// {{{ setSlide()
/**
* Activate or deactivate sliding animations.
*
* @param boolean slide = Move element back to orig. location in a sliding animation
*
* @public
*/
setSlide : function(slide)
{
this.moveBackBySliding = slide;
}
// }}}
,
/* Start private methods */
// {{{ __initDragDropScript()
/**
* Initialize drag drop script - this method is called by the init() method.
*
* @private
*/
__initDragDropScript : function()
{
var refToThis = this;
for(var no=0;no<this.dragDropSourcesArray.length;no++){
var el = this.dragDropSourcesArray[no][0].cloneNode(true);
el.onmousedown =this.__initDragDropElement;
el.id = 'DHTMLgoodies_dragableElement' + no;
el.style.position='absolute';
el.style.visibility='hidden';
el.style.display='none';
this.dragDropSourcesArray[no][0].parentNode.insertBefore(el,this.dragDropSourcesArray[no][0]);
el.style.top = dhtmlSuiteCommonObj.getTopPos(this.dragDropSourcesArray[no][0]) + 'px';
el.style.left = dhtmlSuiteCommonObj.getLeftPos(this.dragDropSourcesArray[no][0]) + 'px';
this.dragDropSourcesArray[no][0].onmousedown =this.__initDragDropElement;
this.dragObjCloneArray[no] = el;
}
document.documentElement.onmousemove = this.__moveDragableElement;
document.documentElement.onmouseup = this.__stop_dragDropElement;
document.documentElement.onselectstart = function() { return refToThis.__cancelSelectionEvent(false,this) };
document.documentElement.ondragstart = function() { return dhtmlSuiteCommonObj.cancelEvent(false,this) };
}
// }}}
,
// {{{ __initDragDropElement()
/**
* Initialize drag process
*
* @param Event e = Event object, used to get x and y coordinate of mouse pointer
*
* @private
*/
// {{{ __initDragDropElement()
/**
* Initialize drag process
*
* @param Event e = Event object, used to get x and y coordinate of mouse pointer
*
* @private
*/
__initDragDropElement : function(e)
{
if(!referenceToDragDropObject.okToStartDrag)return;
referenceToDragDropObject.okToStartDrag = false;
setTimeout('referenceToDragDropObject.okToStartDrag = true;',100);
if(document.all)e = event;
referenceToDragDropObject.numericIdToBeDragged = this.getAttribute('dragableElement');
referenceToDragDropObject.numericIdToBeDragged = referenceToDragDropObject.numericIdToBeDragged + '';
if(referenceToDragDropObject.numericIdToBeDragged=='')referenceToDragDropObject.numericIdToBeDragged = this.dragableElement;
referenceToDragDropObject.dragDropTimer=0;
referenceToDragDropObject.mouse_x = e.clientX;
referenceToDragDropObject.mouse_y = e.clientY;
referenceToDragDropObject.currentZIndex = referenceToDragDropObject.currentZIndex + 1;
referenceToDragDropObject.dragObjCloneArray[referenceToDragDropObject.numericIdToBeDragged].style.zIndex = referenceToDragDropObject.currentZIndex;
referenceToDragDropObject.currentEl_allowX = referenceToDragDropObject.dragDropSourcesArray[referenceToDragDropObject.numericIdToBeDragged][2];
referenceToDragDropObject.currentEl_allowY = referenceToDragDropObject.dragDropSourcesArray[referenceToDragDropObject.numericIdToBeDragged][3];
var parentEl = referenceToDragDropObject.dragDropSourcesArray[referenceToDragDropObject.numericIdToBeDragged][4];
referenceToDragDropObject.drag_minX = false;
referenceToDragDropObject.drag_minY = false;
referenceToDragDropObject.drag_maxX = false;
referenceToDragDropObject.drag_maxY = false;
if(parentEl){
var obj = document.getElementById(parentEl);
if(obj){
referenceToDragDropObject.drag_minX = dhtmlSuiteCommonObj.getLeftPos(obj);
referenceToDragDropObject.drag_minY = dhtmlSuiteCommonObj.getTopPos(obj);
referenceToDragDropObject.drag_maxX = referenceToDragDropObject.drag_minX + obj.clientWidth;
referenceToDragDropObject.drag_maxY = referenceToDragDropObject.drag_minY + obj.clientHeight;
}
}
// Reposition dragable element
if(referenceToDragDropObject.dragDropSourcesArray[referenceToDragDropObject.numericIdToBeDragged][1]){
referenceToDragDropObject.dragObjCloneArray[referenceToDragDropObject.numericIdToBeDragged].style.top = dhtmlSuiteCommonObj.getTopPos(referenceToDragDropObject.dragDropSourcesArray[referenceToDragDropObject.numericIdToBeDragged][0]) + 'px';
referenceToDragDropObject.dragObjCloneArray[referenceToDragDropObject.numericIdToBeDragged].style.left = dhtmlSuiteCommonObj.getLeftPos(referenceToDragDropObject.dragDropSourcesArray[referenceToDragDropObject.numericIdToBeDragged][0]) + 'px';
}
referenceToDragDropObject.el_x = referenceToDragDropObject.dragObjCloneArray[referenceToDragDropObject.numericIdToBeDragged].style.left.replace('px','')/1;
referenceToDragDropObject.el_y = referenceToDragDropObject.dragObjCloneArray[referenceToDragDropObject.numericIdToBeDragged].style.top.replace('px','')/1;
referenceToDragDropObject.__timerDragDropElement();
return false;
}
// }}}
,
// {{{ __timerDragDropElement()
/**
* A small delay from mouse down to drag starts
*
* @private
*/
__timerDragDropElement : function()
{
window.thisRef = this;
if(this.dragDropTimer>=0 && this.dragDropTimer<5){
this.dragDropTimer = this.dragDropTimer + 1;
setTimeout('window.thisRef.__timerDragDropElement()',2);
return;
}
if(this.dragDropTimer>=5){
if(this.dragObjCloneArray[this.numericIdToBeDragged].style.display=='none'){
this.dragDropSourcesArray[this.numericIdToBeDragged][0].style.visibility = 'hidden';
this.dragObjCloneArray[this.numericIdToBeDragged].style.display = 'block';
this.dragObjCloneArray[this.numericIdToBeDragged].style.visibility = 'visible';
this.dragObjCloneArray[this.numericIdToBeDragged].style.top = dhtmlSuiteCommonObj.getTopPos(this.dragDropSourcesArray[this.numericIdToBeDragged][0]) + 'px';
this.dragObjCloneArray[this.numericIdToBeDragged].style.left = dhtmlSuiteCommonObj.getLeftPos(this.dragDropSourcesArray[this.numericIdToBeDragged][0]) + 'px';
}
if(this.dragDropSourcesArray[referenceToDragDropObject.numericIdToBeDragged][5]){
var id1 = this.dragObjCloneArray[this.numericIdToBeDragged].id + '';
var id2 = this.dragDropSourcesArray[this.numericIdToBeDragged][0].id + '';
var string = this.dragDropSourcesArray[referenceToDragDropObject.numericIdToBeDragged][5] + '("' + id1 + '","' + id2 + '")';
eval(string);
}
}
}
// }}}
,
// {{{ __cancelSelectionEvent()
/**
* Cancel text selection when drag is in progress
*
* @private
*/
__cancelSelectionEvent : function()
{
if(this.dragDropTimer>=0)return false;
return true;
}
// }}}
,
// {{{ __moveDragableElement()
/**
* Move dragable element according to mouse position when drag is in process.
*
* @param Event e = Event object, used to get x and y coordinate of mouse pointer
*
* @private
*/
__moveDragableElement : function(e)
{
if(document.all)e = event;
if(referenceToDragDropObject.dragDropTimer<5)return;
var dragObj = referenceToDragDropObject.dragObjCloneArray[referenceToDragDropObject.numericIdToBeDragged];
if(referenceToDragDropObject.currentEl_allowX){
var leftPos = (e.clientX - referenceToDragDropObject.mouse_x + referenceToDragDropObject.el_x);
if(referenceToDragDropObject.drag_maxX){
var tmpMaxX = referenceToDragDropObject.drag_maxX - dragObj.offsetWidth;
if(leftPos > tmpMaxX)leftPos = tmpMaxX
if(leftPos < referenceToDragDropObject.drag_minX)leftPos = referenceToDragDropObject.drag_minX;
}
dragObj.style.left = leftPos + 'px';
}
if(referenceToDragDropObject.currentEl_allowY){
var topPos = (e.clientY - referenceToDragDropObject.mouse_y + referenceToDragDropObject.el_y);
if(referenceToDragDropObject.drag_maxY){
var tmpMaxY = referenceToDragDropObject.drag_maxY - dragObj.offsetHeight;
if(topPos > tmpMaxY)topPos = tmpMaxY;
if(topPos < referenceToDragDropObject.drag_minY)topPos = referenceToDragDropObject.drag_minY;
}
dragObj.style.top = topPos + 'px';
}
}
// }}}
,
// {{{ __stop_dragDropElement()
/**
* Drag process stopped.
* Note! In this method "this" refers to the element being dragged. referenceToDragDropObject refers to the dragDropObject.
*
* @param Event e = Event object, used to get x and y coordinate of mouse pointer
*
* @private
*/
__stop_dragDropElement : function(e)
{
if(referenceToDragDropObject.dragDropTimer<5)return;
if(document.all)e = event;
// Dropped on which element
if (e.target) dropDestination = e.target;
else if (e.srcElement) dropDestination = e.srcElement;
if (dropDestination.nodeType == 3) // defeat Safari bug
dropDestination = dropDestination.parentNode;
var leftPosMouse
= e.
clientX + Math.
max(document.
body.
scrollLeft,document.
documentElement.
scrollLeft); var topPosMouse
= e.
clientY + Math.
max(document.
body.
scrollTop,document.
documentElement.
scrollTop);
if(!referenceToDragDropObject.
dragDropTargetArray)referenceToDragDropObject.
dragDropTargetArray = new Array(); // Loop through drop targets and check if the coordinate of the mouse is over it. If it is, call specified drop function.
for(var no=0;no<referenceToDragDropObject.dragDropTargetArray.length;no++){
var leftPosEl = dhtmlSuiteCommonObj.getLeftPos(referenceToDragDropObject.dragDropTargetArray[no][0]);
var topPosEl = dhtmlSuiteCommonObj.getTopPos(referenceToDragDropObject.dragDropTargetArray[no][0]);
var widthEl = referenceToDragDropObject.dragDropTargetArray[no][0].offsetWidth;
var heightEl = referenceToDragDropObject.dragDropTargetArray[no][0].offsetHeight;
if(leftPosMouse > leftPosEl && leftPosMouse < (leftPosEl + widthEl) && topPosMouse > topPosEl && topPosMouse < (topPosEl + heightEl)){
if(referenceToDragDropObject.dragDropTargetArray[no][1])eval(referenceToDragDropObject.dragDropTargetArray[no][1] + '("' + referenceToDragDropObject.dragDropSourcesArray[referenceToDragDropObject.numericIdToBeDragged][0].id + '","' + referenceToDragDropObject.dragDropTargetArray[no][0].id + '",' + e.clientX + ',' + e.clientY + ')');
break;
}
}
if(referenceToDragDropObject.dragDropSourcesArray[referenceToDragDropObject.numericIdToBeDragged][1]){
referenceToDragDropObject.__slideElementBackIntoItsOriginalPosition(referenceToDragDropObject.numericIdToBeDragged);
}
// Variable cleanup after drop
referenceToDragDropObject.dragDropTimer = -1;
referenceToDragDropObject.numericIdToBeDragged = false;
}
// }}}
,
// {{{ __slideElementBackIntoItsOriginalPosition()
/**
* Slide an item back to it's original position
*
* @param Integer numId = numeric index of currently dragged element
*
* @private
*/
__slideElementBackIntoItsOriginalPosition : function(numId)
{
// Coordinates current element position
var currentX = this.dragObjCloneArray[numId].style.left.replace('px','')/1;
var currentY = this.dragObjCloneArray[numId].style.top.replace('px','')/1;
// Coordinates - where it should slide to
var targetX = dhtmlSuiteCommonObj.getLeftPos(referenceToDragDropObject.dragDropSourcesArray[numId][0]);
var targetY = dhtmlSuiteCommonObj.getTopPos(referenceToDragDropObject.dragDropSourcesArray[numId][0]);;
if(this.moveBackBySliding){
// Call the step by step slide method
this.__processSlide(numId,currentX,currentY,targetX,targetY);
}else{
this.dragObjCloneArray[numId].style.display='none';
this.dragDropSourcesArray[numId][0].style.visibility = 'visible';
}
}
// }}}
,
// {{{ __processSlide()
/**
* Move the element step by step in this method
*
* @param Int numId = numeric index of currently dragged element
* @param Int currentX = Elements current X position
* @param Int currentY = Elements current Y position
* @param Int targetX = Destination X position, i.e. where the element should slide to
* @param Int targetY = Destination Y position, i.e. where the element should slide to
*
* @private
*/
__processSlide : function(numId,currentX,currentY,targetX,targetY)
{
// Find slide x value
var slideX
= Math.
round(Math.
abs(Math.
max(currentX,targetX
) - Math.
min(currentX,targetX
)) / 10); // Find slide y value
var slideY
= Math.
round(Math.
abs(Math.
max(currentY,targetY
) - Math.
min(currentY,targetY
)) / 10);
if(slideY
<3 && Math.
abs(slideX
)<10)slideY
= 3; // 3 is minimum slide value if(slideX
<3 && Math.
abs(slideY
)<10)slideX
= 3; // 3 is minimum slide value
if(currentX > targetX) slideX*=-1; // If current x is larger than target x, make slide value negative<br>
if(currentY > targetY) slideY*=-1; // If current y is larger than target x, make slide value negative
// Update currentX and currentY
currentX = currentX + slideX;
currentY = currentY + slideY ;
// If currentX or currentY is close to targetX or targetY, make currentX equal to targetX(or currentY equal to targetY)
if(Math.
max(currentX,targetX
) - Math.
min(currentX,targetX
) < 4)currentX
= targetX
; if(Math.
max(currentY,targetY
) - Math.
min(currentY,targetY
) < 4)currentY
= targetY
;
// Update CSS position(left and top)
this.dragObjCloneArray[numId].style.left = currentX + 'px';
this.dragObjCloneArray[numId].style.top = currentY + 'px';
// currentX different than targetX or currentY different than targetY, call this function in again in 5 milliseconds
if(currentX!=targetX || currentY != targetY){
window.thisRef = this; // Reference to this dragdrop object
// kan verwijderd worden, je ziet dan wel aardig goed, maar vervolgens als je er op klikt gaat het mis
setTimeout('window.thisRef.__processSlide("' + numId + '",' + currentX + ',' + currentY + ',' + targetX + ',' + targetY + ')',5);
}else{ // Slide completed. Make absolute positioned element invisible and original element visible
this.dragObjCloneArray[numId].style.display='none';
this.dragDropSourcesArray[numId][0].style.visibility = 'visible';
}
}
}